iACADEMY

Senior high school

iACADEMY SHS is the preparatory stage where students' skills are enhanced in computing, business, and design and the arts. Powered by gamification (GAME) and elevated learning experiences (ELX), students are given opportunities to acquire essential contents while preparing for relevant competencies needed by the industries. Lessons are scaffolded to gradually build the learning outcomes and produce solutions to real-world problems. In addition, the SHS gives premium to the holistic development of students through co/extra-curricular activity integrations, Homeroom guidance, and immersion.

ACCOUNTANCY, BUSINESS AND MANAGEMENT

The Accounting, Business and Management (ABM) Strand provides students with the skills and knowledge they need to work in the business-related courses in higher education or engage in accounting, management, marketing, entrepreneurship, finance and other related fields. ABM focuses on the basic concepts of accountancy, financial management, marketing, business ethics.

animation

Animation (ANI) Strand provides students with opportunities to express their visual creativity through drawing and storytelling with the aid of computer technology.

ANI focuses on Figure and Freehand drawing, traditional animation principles, digital illustration techniques as well as 2D and 3D methodology.

arts and design (media and visual arts)

Multimedia Arts (MMA) Strand is designed to provide students with multidisciplinary skills and knowledge in the creative industries. The strand develops students' creative talents in order to create innovative content for various platforms such as print, web, animation and film. MMA focuses on basic photography and videography, layout design, sound mixing, music authoring and vector graphics.

audio production

This strand prepares students for a career in many areas of audio production, including sound design, digital audio editing, synthesizer tools, multimedia development, and performing. Students will experience the ACADEMY way of producing a piece of music with a computer, from developing the original musical idea through distributing a final mix. Audio Production Game Changers will be immersed and collaborate with other strands and organizations for practical and real-world experience in production.

SOFTWARE DEVELOPMENT

The Software Development (SD) Strand provides students with the skills and knowledge they need to work in the co computing-related courses in higher education or engage in computer science and information technology.

SD focuses on Data Structures, programming such as Core Java, Web, and Object-Oriented and Mobile Computing.

Fashion Design

The Fashion Design (FD) Strand is an interplay of art and technology. Students are provided with fundamental understanding and appreciation for fashion design.

FD focuses on basic drawing, garment construction, creative apparel design and pattern making.

graphic illustration

The Graphic Illustration (GI) Strand provides students with broadened, practical and hands-on understanding of the field. Skills and knowledge in traditional and digital drawing, painting are enhanced in order to apply to comic arts, book illustrations, film, animation or storyboard-making.

GI focuses on areas such as 2D and 3D methodology, motion graphics, production art and creative writing.

HUMANITIES AND SOCIAL SCIENCES

The Humanities and Social Sciences (HUMSS) Strand provides students with the skills and knowledge they need to work in people-oriented programs and fields such as Psychology, Education, Communication and other related areas.

HUMSS focuses on multiple disciplines and ideas in the applied and social sciences, critical thinking, politics and governance and community engagements.

ROBOTICS

The Robotics strand gives future Game Changers a hands-on and multidisciplinary approach in designing, building, and programming robots. Future Robotics champs will start by building robots to demonstrate these principles. By graduation, you will be able to apply those skills to design and prototype practical robots to solve real-world problems. Students will immerse in the principles of physics, electronics, engineering, mechanics and computer programming.